Devexpress bootstrap image sliderWell the material's are more complex vs the default projection as they are accessing world normal or actor position etc. I've not done in depth profiling to see how expensive, though I do remember from previous projects that Decals can be hard to nail down when it comes to true performance cost.Wounded warrior breath potent planetUpdated Mockup material for Unreal 4. A while back I posted about a mockup material that would auto-UV and pick a color based on the vertex normal. Today I've updated this material to include some of the WorldGridMaterial features that come built-in with Unreal 4. What this adds is a checkerbox with camera distance dependent subdivision.